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In addition to a Platinum Trophy, there are dozens of levels to work through, and many of them are also available in Challenge Mode. That’s a good thing, right?Īssuming that you can look past the old-school action and glaring issues, there’s an awful lot to keep you busy. The score is very retro, with buzzes and beeps that’ll be stuck in your head all week – and even if these infectious tunes don’t lure you back to the game, they’ll almost certainly haunt your darkest nightmares. Obviously, it’s not going to test your next generation console, but it looks far better than the Amiga version. The animations are fairly smooth, and each stage is colourful and bright. Other than these general design issues, though, the visuals themselves are quite nice. It’s interesting, but it serves as a sign of the game’s age, and while older players may get a kick out of the wackiness, looked upon from a modern context it’s not nearly as crazy or as fun as you may remember. You’ll come across cats in army boots, frogs, carrots with pistols, wizards, missile-toting knights, and more. Even the collectibles and enemies are completely random. Each area is built around the various locations of the red putties, not around any real theme. There’s no real structure to any of them. It doesn’t help that the levels are a bit of a mess in the first place. This shouldn’t be a problem that’s occurring in a modern game on the PS4. Sometimes, this will pay off – and other times you’ll fall and will need to make your way back up again. Otherwise, you’ll have to just jump and hope for the best. This is often nullified by the stretch move, which lets you reach up and down to other platforms that’d usually be out of your grasp – but only if there’s a podium directly underneath the one that you’re trying to grab onto.
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You’ll still feel it, though, and it’ll eat away at your enjoyment over time. As such, the failings of the control system don’t always feel like major problems because you’re rarely placed in life or death scenarios where you’ll need to be at your best. There’s a timer that’ll eventually run out, but it never feels like it’s a threat. If you fall, you can try again and again. In all fairness, this isn’t a speed-based game, and that’s how the levels can afford to be so open and vertical. Platformer fans will tell you that there’s a natural feeling to the best entries in the genre, a ‘tightness’ that gives you control over your character, but that just doesn’t appear to be present here. It’s endlessly annoying to have to time a leap just right, and then to fall two or three levels downwards because you hit the jump button when you were too close to the edge of a ledge. The title’s most annoying moments will come from the disparity between what you want your putty to do and what he’ll actually do.
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